﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Rappelz.GameServer
{
    public class SkillTree
    {
//         UserDefinedType: SkillTree
        public int job_id;//         Data           :   this+0x0, Member, Type: int, 
        public int skill_id;//         Data           :   this+0x4, Member, Type: int, 
        public int min_skill_lv;//         Data           :   this+0x8, Member, Type: int, 
        public int max_skill_lv;//         Data           :   this+0xC, Member, Type: int, 
        public int lv;//         Data           :   this+0x10, Member, Type: int, 
        public int job_lv;//         Data           :   this+0x14, Member, Type: int, 
        public float jp_ratio;//         Data           :   this+0x18, Member, Type: float, 
        public int[] need_skill_id = new int[3];//         Data           :   this+0x1C, Member, Type: int[0x3], 
        public int[] need_skill_lv = new int[3];//         Data           :   this+0x28, Member, Type: int[0x3], need_skill_lv
        public int min_stage;
        public int max_stage;

    }

    public class SkillTreeGroup
    {
        public int job_id;
        public int skill_id;
        public List<SkillTree> skillTrees = new List<SkillTree>();

    }
}
